I recently read an article and a discussion about leadership development through video games, specifically in World of Warcraft (WoW).
I was personally skeptical of the suggested educational impact of video games on leadership. But at the same time, I was also curious on how such educational benefits could be replicated in other games. Thus, I decided to find out more from a friend who plays WoW. Here’s a log of our chat.
Me:
I read this article claiming that WoW trains leadership. Another claims that WoW only allows those with leadership potential to unleash and exercise that potential. Any thoughts as an ex WoW player?
RN:
Current still.
I think it goes both ways. Usually people with leadership quality will assume “guild/raid” leader role and those without in those “guild/raid” leader role will fail miserably.But ya, it’s harder to deal with online people than real life, cos anonymous people tends to act out more.
Me:
So do you think only complex MMORPG games can have this type of training effect on leadership? What about a game that is much simpler, like mafia wars. Can simpler facebook games produce the game mechanics that can improve leadership?
RN:
I think simpler games can have it as well provided they manage to fit in the correct mechanics and criteria.
Me:
Really? I am personally a little skeptical. I mean a lot of these games are kinda ‘brain dead spoon feed’ type.
How can it be used to teach leadership, and even if it is….. isn’t it kinda artificial given the limitations of a facebook game like mafia wars? ie limitations in terms of complexity
RN:
WoW used to be very hard core. but they “dumb” it down for mass market also. But the guild mechanics was instead expanded.
You can look at eve online for a very complex game. It almost look like it is simulating a real economy
Me:
Well it is easy to simulate an economy in the game. But how does one create scenarios to test and teach soft skills like leadership? Sorry thinking aloud really. Don’t expect you to know the answer
RN:
I think the need to create a situation where people need to participate actively to achieve the result and the participation requires coordination. The more complex the coordination the harder it is to organize them, i feel the desire to achieve the optimal result needs to be there also, or rather get the best loot in WoW terms. Ya, I participate in WoW raid when the raid leader was screaming his head off in our VoIP system
Me:
Interesting perspective, I am inferring that for teaching of soft skills there is a need for human to human interaction to achieve game objectives, and not just ineract with NPCs in majority of facebook games?
RN:
You can pit groups of people versus NPCs
Me:
Yea but team work wise shld still be human instead of npc? to create realism or realistic scenarios?
RN:
Against one another is harder for a player i feel, and you always get a loser on one side.
Me:
No i mean team up with other humans…. and fight other npcs instead of some games… team up with npcs.
RN:
Oh ya. Team up with each other against npcs. In WoW, it’s equivalent to us fighting against raid bosses. The strategy is insane sometimes. The coordination needs to be flawless
Me:
Well since now WoW is free till lvl 20 I created a char that is now lvl 12 I think. But just to try. What’s the max lvl now?
RN:
You need to play at max level in a active guild 85 now. But I always feel it’s the coordination that makes the difference between WoW and those FB games that just make u click mindlessly.
Me:
Indeed….to quote TC: ‘brain dead spoon feed’
RN:
And the complex strategy u need to learn to defeat bosses
RN:
I had to read up, watch videos, practice on small flash game , during the last time when I was more active in WoW. Then the Raid leader would scream “WHY ARE YOU GUYS RUNNING ARD LIKE HEADLESS CHICKEN?”
Me:
haha
RN:
here’s an example of one strategy I had to learn: http://www.wowwiki.com/Lady_Vashj_(tactics)
Me:
Looks super complex.
RN:
haha, but if u understand it, it contains some basic mechanics which we do in those leadership games.
Me:
Well a quick skim has highlighted some elements that I thought are important: Difficulty, coordination, challenge, variation.
RN:
ok, i logging off. talk to you some other time.
Thanks to RN for spending time to share his WoW insights.